[vc_row row_height_percent=”0″ override_padding=”yes” h_padding=”2″ top_padding=”2″ bottom_padding=”1″ overlay_alpha=”50″ equal_height=”yes” gutter_size=”3″ column_width_percent=”100″ shift_y=”0″ z_index=”0″ uncode_shortcode_id=”386255″][vc_column column_width_percent=”100″ gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″ uncode_shortcode_id=”150646″][vc_single_image media=”112212″ media_width_percent=”100″ uncode_shortcode_id=”274292″][/vc_column][vc_column column_width_percent=”100″ position_horizontal=”left” gutter_size=”3″ overlay_alpha=”50″ shift_x=”0″ shift_y=”0″ shift_y_down=”0″ z_index=”0″ medium_width=”0″ mobile_width=”0″ width=”1/2″ uncode_shortcode_id=”130283″][vc_column_text uncode_shortcode_id=”171947″]Heroes & Generals is deploying to Kickstarter!
It is hard to believe it’s been almost 15 years since we started development on this project that has seen over 36MM battles, 1,300 wars fought, and over 20 million heroes and generals signing up to play.
Since the merger with TLM our core team at Reto Moto has continued our incredible work on bringing HnG to where it is today. We added the battle pass, more tutorials, and never-ending amounts of downloadable content. But with Retox (our browser-based 3D game engine) showing its age we have concluded the only way to meet the demands of our community is to make the big jump onto the Unreal 5 engine.
Will you stand with us?[/vc_column_text][vc_button button_color=”color-209575″ size=”btn-sm” border_width=”0″ uncode_shortcode_id=”150215″ button_color_type=”uncode-palette” link=”url:https%3A%2F%2Fwww.kickstarter.com%2Fprojects%2Fheroesandgeneralsww2%2Fheroes-and-generals-2-the-next-war|target:_blank”]Support us at Kickstarter[/vc_button][vc_single_image media=”112249″ media_width_use_pixel=”yes” alignment=”right” uncode_shortcode_id=”671211″ media_width_pixel=”70″][/vc_column][/vc_row]